Show notes
This week on Backend Banter, we’re joined by Ryan Fleury, a talented game developer currently working with Epic Games on their Rad Debugger project. Ryan shares his journey from building games to creating powerful developer tools, offering insights into arenas, memory management, and the fascinating world of programming from the ground up.
In this episode, we dive deep into memory management, exploring the differences between stack, heap, and arenas, and how they shape modern development. We discuss the trade-offs of various allocation strategies, the magic of pointer stability, and how…
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