Show notes
Manuel Palenque shares
how he got his start building projection mapping systems when the
technology was brand new, what it’s like to
design content for dome projections, and why the technical constraints
of light and contrast matter more than most people realize. He talks
about how AI tools like GitHub Copilot have expanded his ability to work
across platforms like Unity, Unreal Engine, and web-based 3D, and
explains his philosophy of using AI to build tools rather than generate
results. Manuel also discusses his work with the
DATARAIZ lab, where he and his
collaborators are rebuilding the…
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