Show notes
Agents made each engineer faster, but the handoffs between them still run through copy and paste. OpenClaw Foundation chief architect Vincent Koc ran into that friction on his own team, and their answer was to move the engineering work of building OpenClaw inside OpenClaw itself. This week on Dev Interrupted, he joins Andrew to walk through the multiplayer setup behind OpenClaw 2.0, where teammates and their agents can jump into each other’s sessions on shared servers and pick up work when so...
