Fun Problems
by AJ Brandon and Peter C. Hayward
Latest episode
#110 Are Board Game Conventions Important?
#110 Are Board Game Conventions Important?
About this podcast
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Episodes
The newest 20 of 113 episodes
- #110 Are Board Game Conventions Important? · 34 min · Episode 110Today we return to discuss board game conventions and how as a designer to take advantage of them. Discord Email Big thanks to Eduard Matei for our theme song!
- #109 The Final Episode · 1 h 27 min · Episode 109The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your…
- #108 Zones of Play · 1 h 24 min · Episode 108Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating…
- #107 The Best Design Advice on the Internet – Part 13 · 1 h 10 min · Episode 107The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the…
- #106 The Problems with Victory Points – Grab Bag · 1 h 3 min · Episode 106Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and…
- #105 The Best Design Advice on the Internet – Part 12 · 1 h 2 min · Episode 105The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 12 of a series where we explore the game…
- #104 Would Stonemaier Publish This? · 24 min · Episode 104Jamey Stegmaier explains what Stonemaier is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Stonemaier…
- #103 The Best Design Advisor on the Internet – Part 4 (Daniel Piechnick) · 1 h 7 min · Episode 103We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks…
- #102 The Best Design Advisor on the Internet – Part 3 (Daniel Piechnick) · 1 h 5 min · Episode 102We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks…
- #111 How to Design Framework Games (Jon Perry and Christian Kudahl) · 1 h 18 min · Episode 111AJ is joined by guests Jon Perry and Christian Kudahl to talk all about "framework" games. This episode was released early to coincide with the limited preorder for Gauntlet of…
- #101 The Best Design Advisor on the Internet – Part 2 (Daniel Piechnick) · 1 h 10 min · Episode 101We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks…
- #100 The Best Design Advisor on the Internet – Part 1 (Daniel Piechnick) · 1 h 5 min · Episode 100For our 100th episode (depending on how you count...) we have Daniel Piechnick on as a special guest! His game design advice can be found at https://daniel.games/ – we can't…
- #99 The Best Design Advice on the Internet – Part 11 · 1 h 19 min · Episode 99The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 11 of a series where we explore the game…
- #98 Designing Solo Games · 1 h 23 min · Episode 98Have you ever wondered how to design a solo board game? You are in luck! Today Peter talks through his process of designing solo-only games! Discord Email Big thanks to Eduard…
- #97 The Best Design Advice on the Internet – Part 10 · 1 h 16 min · Episode 97The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 10 of a series where we explore the game…
- #96 The Upsides of Downsides – Grab Bag · 1 h 11 min · Episode 96Grab Bag episode! We talk about so many things, including: which games will still be around in a century, the donkey problem, learning curves, game arc, and why/when to add…
- #95 Decisions vs Calculations – Grab Bag · 1 h 34 min · Episode 95Today we talk about so many things, including: calculations, decisions, NON-decisions, drive vs friction, atomic actions, time equity, hooks, and offloading rules to components!…
- #94 Generating Infinite Content · 1 h 24 min · Episode 94How do you come up with UNLIMITED IDEAS for your games? Tune in and we'll tell you! Discord Email Big thanks to Eduard Matei for our theme song!
- #93 Would Bitewing Publish This? · 1 h 20 min · Episode 93Nick Murray and Kyle Spackman explain what Bitewing is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game…
- #92 Complexity – Grab Bag · 48 min · Episode 92We talk about complexity, economies, decision-making, and spatial elements in your games. Discord Email Big thanks to Eduard Matei for our theme song!







