fxguide: fxpodcast
by Mike Seymour, John Montgomery
Latest episode
fxpodcast: Wētā FX brings the ocean, lava and islands of Moana to life
fxpodcast: Wētā FX brings the ocean, lava and islands of Moana to life
About this podcast
fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.
Episodes
The newest 20 of 100 episodes
- fxpodcast: Wētā FX brings the ocean, lava and islands of Moana to life · 47 minThe ocean has comic timing. The volcano has a temper. Wētā FX has some explaining to do on our latest fxpodcast.
- Project Hail Mary: FPS giving Greig Fraser the controls · 56 minA detailed deep dive with Framestore Pre-production Services on putting virtual cameras, lighting and live composites into the cinematographer’s hands for Project Hail Mary.
- DNEG on making cartoon logic work in Coyote vs. Acme · 50 minAlexander Seaman, VFX Sup and Keith Roberts, Animation Director discuss Coyote vs. Acme: the physics are optional, but the falling piano is non-refundable.
- Crafty Apes CEO Alana Newell · 41 minFrom compositor to CEO: Alana Newell on the future of Crafty Apes.
- Nikola Todorovic on Autodesk Flow Studio’s new 3D Editor + Canvas · 29 minGo with the Flow—AI filmmaking just got directable, with a system that combines interactive 3D scene construction with the visual power of generative 2D video models.
- Vecna, Demogorgons and Young Will: Inside the VFX of Stranger Things S5 · 49 minVFX Supervisor Betsy Paterson breaks down Stranger Things season 5. The best visual effects don’t replace reality, they convince reality to play along.
- Jamie Hearing on how Clear Angle is scanning the future of VFX · 28 minFrom LiDAR to Gaussian splats, Clear Angle is capturing the real world so the best VFX teams, in the world, can rebuild it: one scan, one face and one lava field at a time.
- The VFX power of lens metadata · 30 minCooke’s Jordan Thistlewood joins us to explain why lens /i Tech may be the missing link between what was shot on set and what VFX needs to finish the shot, and we should now be…
- John Knoll and the handmade Star Wars of The Mandalorian and Grogu · 43 minOur latest fxpodcast with ILM's John Knoll on miniatures in a tiny LED cube, the Star Wars style, and why the practical and the digital still need each other.
- Geriatric parkour: ILM’s creature work for The Boroughs · 1 h 5 minFrom brain-sucking horror to heartbreaking empathy, for this fxpodcast we go inside the creature work of The Boroughs with VFX Supervisor Tara DiMarco and ILM’s Steve Ellis.
- Man on Fire: Kevin Lingenfelser on collapse, chaos and invisible VFX · 43 minWe talk with Man on Fire VFX Supervisor Kevin Lingenfelser about the explosive building collapse, chaotic rubble aftermath, and high-octane Learjet sequence.
- Union VFX on production-ready Gaussian splat crowds · 28 minUnion VFX and Clear Angle are turning Gaussian splats from a tech demo into a crowd-pleasing production pipeline. Literally. We speak with David Schneider, VFX and Technical…
- Paul Debevec: a history of lighting the future of VFX · 1 h 1 minWe talk with Academy Technical Achievement Award recipient Paul Debevec about HDR image-based lighting, Fiat Lux, virtual production, NeRFs, 3DGS, machine learning, and why now…
- ComfyUI with co-founder Yannik Marek (ComfyAnonymous) · 25 minFrom hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.
- Jordan Nounnan – Visualization Supervisor on Stranger Things S5 · 27 minFind out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supervisor Jordan Nounnan.
- fxpodcast: going underground with Hijack · 57 minIn our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing…
- Fallout Season 2 with VFX Supervisor Jay Worth · 36 minVFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements…
- Nuke 17 with Foundry Creative Director Juan Salazar · 25 minA deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern…
- Foundry acquires Griptape – an exclusive fxpodcast interview · 33 minGriptape's Jason Schleifer (Chief Creative Officer) and the Foundry's Christy Anzelmo (Chief Product Officer) discuss the just announced acquisition and what the ongoing shift in…
- Oscar nominated Charlie Noble, VFX supervisor on The Lost Bus · 40 minFrom Unreal previs to real flames: Oscar-nominated The Lost Bus demonstrates that sometimes the hardest VFX work is making reality feel honest.







