Getting Published Archives - Board Game Design Lab
von Gabe Barrett
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6 Takeaways from the game that took 10 years to make
6 Takeaways from the game that took 10 years to make
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- 6 Takeaways from the game that took 10 years to make · 22 Min.In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE The…
- How to Make Money from Your Game Design Hobby with Joe Slack · 1 Std. 1 Min. · Folge 321In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time…
- How to Make Money Designing Games with Jamey Stegmaier · 46 Min. · Folge 302In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks…
- How to Market Yourself, Your Game, and Your Company with Debbie Moynihan · 1 Std. 12 Min. · Folge 218Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.Whether you’re a designer pitching to a publisher or wanting to run…
- How to Turn Your Hobby into a Business with Chris van der Linden · 1 Std. 6 Min. · Folge 179Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no…
- Accounting, Taxes, and Game Design with Justin Marty · 1 Std. 0 Min. · Folge 178Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want…
- Pitches & Sell Sheets with Jeremy Commandeur · 45 Min.Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of…
- How a Publisher Develops Games with Alan Emrich · 52 Min.Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the…
- Going from Game to Sellable Product with Randy Hoyt · 60 Min.Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing…
- Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson · 52 Min.Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200…
- How to Get Your Game Published with Stephen Buonocore · 56 Min.Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on…
- Going Pro in the Gaming Industry with Colby Dauch · 58 Min.Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about…







