The Board Game Design Lab
autor: Gabe Barrett
6 Takeaways from the game that took 10 years to make
O tym podcaście
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Odcinki
Najnowsze 20 z 491 odcinków
- 6 Takeaways from the game that took 10 years to make · 22 minIn this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE…
- How to build a million dollar publishing company with Amy and Dusty Droz · 1 godz. 38 minAmy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment…
- Game Design Trends for 2025 with Jamey Stegmaier · 45 minIn this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds…
- Game Marketing Made Simple with Andrew Lowen · 1 godz. 29 minIn this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check out Andrew’s crowdfunding marketing…
- My new book will help you find the FUN · 2 godz. 49 minMy game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters. To check out Find…
- The design process of one of the world’s best designers, Corey Konieczka · 1 godz. 8 min · Odcinek 332In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was…
- How to Design an Engine Building Game with Elizabeth Hargrave · 54 min · Odcinek 331In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all…
- How to Design Games that Tell Stories with Ignacy Trzewiczek · 1 godz. 3 min · Odcinek 330In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go…
- Using math to make your games better with Emerson Matsuuchi · 1 godz. 12 min · Odcinek 329In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game…
- Finding the Right Mixture of Luck and Skill with Richard Garfield · 1 godz. 2 min · Odcinek 328In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. The post Finding the Right Mixture of…
- Your game design questions answered · 44 min · Odcinek 327In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab.
- How to Publish Games with a Grassroots Approach | Joe Bragg · 60 min · Odcinek 326In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat…
- How to Boost Creativity and Avoid Tropes | Jason Perez · 1 godz. 6 min · Odcinek 325In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their…
- Listen to this BEFORE you start an indie publishing company | John de Campos · 1 godz. 23 min · Odcinek 323In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry…
- Board Game Design Productivity Hacks with Gabe Barrett · 59 min · Odcinek 323In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was…
- Do this BEFORE designing a game | Leo Taylor · 1 godz. 19 min · Odcinek 322In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers…
- How to Make Money from Your Game Design Hobby with Joe Slack · 1 godz. 1 min · Odcinek 321In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time…
- Designing Games FOR and WITH Young Kids with Elan Lee · 1 godz. 8 min · Odcinek 320In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his…
- 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein · 1 godz. 27 min · Odcinek 319In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss…
- Why You Should Create Print-n-Play Games with Jason Greeno · 53 min · Odcinek 318In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable…







