Show notes
Lords:
• Matt
• https://mtrop.net/
• Cort
Topics:
• Doom Modding and You
• The Boston Marathon Stampede
• This 1989 Shigeru Miyamoto quote. "When pornography escalates, it eventually crosses into the grotesque. I think the world of 'hidden secrets' in games has almost reached that same grotesque level. It's reached a point where it isn't measured by common sense anymore. It's just people getting bored and looking for stronger and stronger stimulation. We've hit a wall. When you're at the point where you have no choice but to go 'grotesque,' you have to start thinking of new ways to use the medium."
• https://shmuplations.com/itoimiyamoto/
• Dammit I'm Mad by Demetri Martin
• https://www.reddit.com/r/Poetry/comments/zc6iic/poem_dammit_im_mad_by_demetri_martin/
Microtopics:
• Plugging in the middle of someone else's topic.
• Successfully comparing apples and oranges.
• Waking extremely early to meet with someone in the wrong time zone.
• Doing anything for 30 years.
• What monsters do.
• Making Doom mods before they figured out how to change the walls.
• The Hacker's Guide to Doom, by Hank Leukart.
• Anthropology of Doom modding.
• Roots: the Evolution of Doom Level Design.
• Demon of the Well.
• People heralding the end of Doom modding before you even get started.
• Megawads.
• Where's All the Data?
• Non-commercial Doom Source License.
• Jokes that take thirty years to get.
• The Vanilla Limitations of Doom.
• Recreating your high school in Doom, which was okay at the time but stopped being okay several years later.
• Dividing eras at a pinching point.
• People who are opposed to doors.
• Relaxed-Limit Source Ports.
• The Stand-Alone Project Era.
• DeHackEd patching the binary.
• Various sources of value you might get from modding Doom.
• Mark Z. Danielewski commenting on MyHouse.wad.
• Sonic Robo Blast 2.
• Falling Away Floors.
• Taking certain features and mushing them together into a new thing.
• Back when Doom rules the LAN parties.
• What you played on your Mac instead of Doom.
• A hardware mod that added looking up and down to Doom via a cardboard window that you can slide around the monitor.
• Making a Beeline for the Bungie Booth.
• A crowd of shifty eyed gamers waiting to sprint across the show floor full of unsuspecting exhibitors setting up booths.
• An okay one of those if you're into that sort of thing.
• Drinkable Cheeseburgers.
• Finishing the tutorial and quitting Marathon (2026) forever so that you can brag about your100% extraction rate.
• Doing non-euclidean architecture in your Marathon maps.
• Adding portals to the Doom engine.
• The three stages of development that every medium goes through.
• Paying the shareware fee to get your registered copy of WinBolo and/or LinBolo.
• The point when you have no choice but to Go Grotesque.
• Miyamoto quotes that modern-day Nintendo would never allow to escape containment.
• A completely constructed, untrue memory of how you played…
Website: topiclords.com
