Bölüm notları
Lords:
• Kory
• https://kbones.fun/
• Jeremy
• https://gamemaking.social/@SpindleyQ
Topics:
• Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory
• Starting over in C after a hiatus from non-pico8 game development
• Burning the Candle at Both Ends, by Andy Wallace
• https://taper.badquar.to/15/burning_the_candle.html
• Speedrunning figuring out how to romhack The Legend of Zelda because of a toot
• https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8
• https://youtube.com/watch?v=ACuk2TXoNhc
Microtopics:
• Coming in hot.
• Switching to paperbacks.
• Cascading interpretations of a kernel of an idea.
• The yips for reading sci-fi.
• Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.
• Kids: they've gotten too rowdy in Korean high schools.
• Sending in Jason Bourne to discipline rowdy high school kids.
• The Fringe Game History podcast.
• Meowio.
• Forums: they were also terrible.
• Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.
• Naturally occurring toxic engagement vs. actively farming the stuff.
• The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.
• The naked animosity between the PalmOS community and the Pocket PC community.
• The Gamers Quarter.
• Making stuff and talking about the stuff you're making.
• Interesting things spawning out of stews.
• Cockamamie theories that survive mostly because their names are fun to say.
• Meeting friends on the Internet and having the ability to meet them in person.
• Every game eventually becomes a Zelda-like if you're not careful.
• Instantiating the particle system.
• Inventing the easing function.
• Inventing a thing that already exists.
• Applying a bunch of easing functions to make it look like you're climbing a tower.
• Whim-based game development.
• Walking around a maze and picking up pages that have spells on them.
• Whim-Based Development Problems.
• The most whims you can fit on a Pico-8 cartridge.
• Getting a guy moving on the screen and then making the rest of the video game.
• Downloading Turbo C and being like "I'm gonna program the EGA!"
• Running out of engine programming tasks and being forced to start on game design.
• Neu][ower.
• All the game projects that improved your life even though they never shipped.
• Making the game that's easy for you to make.
• Starting a project that requires a bunch of writing even though you get anxiety about writing.
• That 30% cut is coming right out of the microtopics.
• Inaction: it carries its own risk.
• CP-437 block and line drawing characters.
• Things to do if you value shipping a game.
• Emoji moving around with a CRT filter over it.
• Valuing the wrong paths you take for the lessons you learned from them.
• Jump-scaring yourself the first time you type "malloc."
• There's no segfaulting…
Web sitesi: topiclords.com
