Virtual Production Talks
by SMUELDigital
3DGS Growth: Inside the Gaussian Splatting Revolution
About this podcast
Welcome to VP Talks, an AI generated podcast and your resource for exploring the cutting-edge world of virtual production! In each episode we delve into key topics such as in-camera visual effects (ICVFX), LED volumes, real-time rendering, motion capture and the latest trends in the film and games industries. Our discussions bring together insights from industry experts and highlight breakthroughs in technology, workflow and creative possibilities.
Disclaimer: Please be aware that this podcast is for entertainment purpose only.
Episodes
The newest 20 of 22 episodes
- 3DGS Growth: Inside the Gaussian Splatting Revolution · 12 min · Season 1 Episode 22The provided sources explore the technical, psychological, and historical dimensions of 3D Gaussian Splatting and large-scale infrastructure megaprojects. In the realm of…
- Splatting the Future: The 3D Gaussian Revolution · 13 min · Season 1 Episode 213D Gaussian Splatting is an innovative volume rendering method that represents environments using explicit 3D primitives rather than traditional meshes. The hosts detail how…
- SideFX Houdini 21.0: Breaking Down the Big Release · 21 min · Season 1 Episode 19The hosts discuss an extensive overview of Houdini 21, highlighting its significant advancements across various departments. The software introduces major updates to KineFX…
- VFX Atlas 2025: The Current Landscape of Visual Effects · 20 min · Season 1 Episode 18This year's Visual Effects & Animation World Atlas offers a comprehensive overview of the global VFX and animation industry, expanding its scope to include animation studios and…
- GPMI - Faster Than HDMI, More Versatile Than Thunderbolt: Is GPMI the Future of Connectivity? · 25 min · Season 1 Episode 17The hosts discuss a newly announced Chinese audiovisual interface standard called GPMI (General Purpose Media Interface), which aims to be an alternative to existing standards…
- Hunyuan 2.0 - Is the end of 3D modeling near? · 20 min · Season 1 Episode 17The hosts discuss Hunyuan3D 2.0, an advanced AI system developed by Tencent to generate high-resolution 3D assets from images. This system uses a two-step process involving a…
- Is 3DGRT, a ray-tracing method for particle-based scenes, a game changer and a new standard? · 19 min · Season 1 Episode 16The hosts discuss NVIDIA and University of Toronto's research on novel rendering techniques utilizing 3D Gaussian splatting. They introduce 3DGRT, a ray-tracing method for…
- Unreal Engine Metahuman Audio to Face - What's the deal? · 14 min · Season 1 Episode 17The hosts talk in detail about Epic Games' MetaHuman system, a toolset for creating and animating realistic digital humans within Unreal Engine 5. They explain how to use…
- Unreal Engine Megalights - The big new feature for game development in 2025?? · 16 min · Season 1 Episode 16The hosts discuss Unreal Engine 5.5's new experimental lighting feature, MegaLights. the hosts talk about MegaLights' capabilities, showcasing its ability to render thousands of…
- Realtime Pathtracing Nvidia - the solution everyone's waiting for? · 14 min · Season 1 Episode 15The hosts provide an overview of realtime pathtracing and NVIDIA's advanced graphics technologies, focusing on how they enhance the visual fidelity and performance of video…
- Twinmotion - Designer’s next door into virtual production? · 8 minThe hosts primarily discuss Twinmotion and Unreal Engine, focusing on how they can be used for real-time visualization and virtual production in the architecture, film, and…
- 3D Gaussian Splats - Faster photorealism? · 21 min · Season 1 Episode 10The hosts discuss 3D Gaussian Splatting, a technique for creating photorealistic 3D scenes using photographs or videos. This method differs from photogrammetry by creating a…
- Generative 3D Creation - A tool or the artist replacement? · 11 min · Season 1 Episode 9The hosts explore the rapidly evolving field of AI-powered 3D content creation. They describe various platforms and tools that utilize text prompts and images to generate…
- JangaFX realtime simulations - How more photorealistic can it go? · 11 min · Season 1 Episode 8The hosts discuss the real-time visual effects software EmberGen developed by JangaFX. The talk offers details about the features, functions, and capabilities of EmberGen…
- DCC export automation and operators - How can I automate my export? · 15 min · Season 1 Episode 8DCC export automation and operators provide an automated workflow with Houdini's TOPs system, a powerful tool for automating and managing complex workflows. TOPs networks are…
- SMPTE 2110 - What's the deal? · 15 min · Season 1 Episode 7The adoption of SMPTE 2110, a suite of standards for sending digital media over IP networks, in various aspects of media production, including virtual production, live events…
- Procedural Tools - A time saver? · 9 min · Season 1 Episode 6Procedural Tools are a variety of rules and maths to model procedurally in 3D design software such as Blender and Houdini. We explore different aspects of procedural modeling…
- GhostFrame or frame remapping - The next logical step in ICVFX? · 8 min · Season 1 Episode 5GhostFrame or frame remapping, a technology that allows for the display of hidden content on LED screens. The Technology uses LED panels with extremely high processing power to…
- ComfyUI - Swiss Army Knife for AI? · 12 min · Season 1 Episode 4In this episode, we’re exploring ComfyUI – the Swiss Army knife for AI. This powerful, all-in-one tool is making waves in the AI community by simplifying complex workflows and…
- Virtual Production - How's it different? · 12 min · Season 1 Episode 1In this episode, we're taking a look at Virtual Production Fundamentals. This comprehensive guide offers valuable insights into the world of virtual production, covering…







