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Designing Problems

Designing Problems

Problem #29: Playtesting

· 51 min · Season 1 Episode 29

Show notes

This week, Kristian an Tracy follow on from last episode and talk about playtesting your game. When do you start? What does "fail faster" mean? What is most and least valuable about the process, when is it best to participate yourself, and when should you just shut up and watch? Everyone does it differently, but this is a look at the subject with no assumptions and fresh eyes as we try to justify our answers with real-world experience.

Website: zencastr.com

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