Designing Problems
by Tracy Sizemore & Kristian Serrano
Latest episode
Problem #41: What's Next?
Problem #41: What's Next?
About this podcast
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
Episodes
The newest 20 of 41 episodes
- Problem #41: What's Next? · 1 h 4 min · Season 1 Episode 41In our penultimate encore episode, Tracy and Kristian explore the prospects of life after crowdfunding. How to keep momentum going, How to sell product on-hand, and specifically…
- Problem #40: Fulfillment · 1 h 20 min · Season 1 Episode 40In our next extra long encore episode, we talk about the many facets of crowdfunding fulfillment, looking through the lens of Han Cluster. From digital delivery of product…
- Problem #39: Offset Printing · 1 h 18 min · Season 1 Episode 39Kristian and Tracy are back for a few encore episodes due to requests from the community! It's only temporary, but we thought we'd record a couple more to go more in depth about…
- Problem #38: Saying Goodbye · 1 h 42 min · Season 1 Episode 38In our FINAL, extra-long episode, Kristian and Tracy are joined by community member and SWAG author, John Doom, to talk about letting go of your projects once you finish them…
- Problem #37: Criticism · 55 min · Season 1 Episode 37On our penultimate episode, Kristian and Tracy tackle the topic of feedback and criticism. How to seek it, how to take it, and how to give it. Join our discord!…
- Problem #36: Genre · 59 min · Season 1 Episode 36This week, Kristian and Tracy meander through the topic of genre, but more specifically, how to facilitate creating the stories you want to tell. Though we use genre as a medium…
- Problem #35: Virtual Table Tops · 53 min · Season 1 Episode 35This week, Kristian and Tracy invite virtual table top guru, developer, and overall awesome guy, Chris Valentine to talk about the promise and perils of virtual table tops. The…
- Problem #34: Graphic Design · 44 min · Season 1 Episode 34This week, Kristian and Tracy are joined by the amazing Karl Keesler. Karl is a graphic designer by trade, and has been the designer for several PInnacle Entertainment books for…
- Problem #33: Creating Archetypes · 46 min · Season 1 Episode 33This week, Darrell Hayhurst joins Kristian and Tracy once again, this time to talk about creating archetypes for your setting. Who are the characters who inhabit and accomplish…
- Problem #32: The Rules of the Setting · 48 min · Season 1 Episode 32Kristian and Tracy are joined by Darrell Hayhurst in what will be two sister episodes. This week we talk about tailoring your rules to your setting. How to make them work…
- Problem #31: The Final 10% · 38 min · Season 1 Episode 31Tracy and Kristian tackle the daunting problem of getting your project to the finish line. Executing that last 10% is many ways harder than the first 90%, and this is just as…
- Problem #30: Caught in a Web · 39 min · Season 1 Episode 30This week Kristian takes center stage as he and Tracy talk about creating a web presence for your brand. Tracy admits all her failings in this regard, and Kristian gets on his…
- Problem #29: Playtesting · 51 min · Season 1 Episode 29This week, Kristian an Tracy follow on from last episode and talk about playtesting your game. When do you start? What does "fail faster" mean? What is most and least valuable…
- Problem #28: A Game to Play or a Game to Sell? · 40 min · Season 1 Episode 28This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play…
- Problem #27: Crowdfunding Decisions · 1 h 2 min · Season 1 Episode 27This week, Tracy and Kristian deep dive into the seemingly endless decisions leading up to and during crowdfunding. Tracy discusses the Han Cluster BackerKit campaign in terms of…
- Problem #26: Facing Hard Realities · 54 min · Season 1 Episode 26This week, Tracy and Kristian Tracy talk about what SHE experienced BEHIND THE SCENES leading up to and during her crowdfunding campaign for Han Cluster, including the breaking…
- Problem #25: The Basics of Layout · 54 min · Season 1 Episode 25Tracy and Kristian finally get into some of the nitty gritty of laying out your book and other products for an audience to consume. Though this is primarily a high level overview…
- Problem #24: Sustainable Design · 47 min · Season 1 Episode 24This week, Kristian and Tracy explore some of the roadblocks that can get in the way of our creative selves. These may include the world around us, external pressures, or our own…
- Problem #23: Building Your Audience · 41 min · Season 1 Episode 23This week, Tracy and Kristian talk about the strategies and challenges of building your audience, not only for your game, but for you as its creator. We cover some of our own…
- Problem #22: What Was I Thinking?! · 42 min · Season 1 Episode 22This week, Tracy and Kristian take some time to decompress. With Han Cluster's crowdfunding and all the anxiety and excitement that comes with it in full swing, we look back on…







