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Designing Problems

Designing Problems

Problem #33: Creating Archetypes

· 46 min · Season 1 Episode 33

Show notes

This week, Darrell Hayhurst joins Kristian and Tracy once again, this time to talk about creating archetypes for your setting. Who are the characters who inhabit and accomplish things in your setting? How do they do it? And why? Archetypes can jumpstart a player's immersion into your world, and doing it well takes a number of sometimes conflicting factors into account.

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