About this podcast
A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!) Hosted on Acast. See acast.com/privacy for more information.
Episodes
- Mike Cook - Next Level: Making Games That Make Themselves · 1 h 30 min · Episode 9Buy Books But Not From Bezos: https://uk.bookshop.org/shop/indiegameclinic IGC Patreon: https://www.patreon.com/indiegameclinic Music: GDL Theme created by Joe Baxter-Webb…
- Anna Anthropy - Rise of the Videogame Zinesters · 1 h 39 min · Episode 8In this episode, Tom and Joe read and respond to Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back…
- Tynan Sylvester - Designing Games: A Guide to Engineering Experiences · 1 h 35 min · Episode 7In this episode we read Rimworld creator Tynan Sylvester's design textbook. 00:00 intro OVERVIEW 01:34 situating the book in our collection 07:55 signposting cultural politics…
- Scott McCloud - Understanding Comics, The Invisible Art · 1 h 20 min · Episode 6In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily…
- Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail · 1 h 10 min · Episode 5Other Sources Discussed Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&t=2794s Radical Candor…
- Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made · 1 h 28 min · Episode 4In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to…
- Jesse Schell - The Art of Game Design: A Book of Lenses · 1 h 16 min · Episode 3In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology…
- Raph Koster - A Theory of Fun For Game Design · 1 h 16 min · Episode 2I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics? The reading list of GDL is here on Bookshop.org…
- Derek Yu - Spelunky · 1 h 15 min · Episode 1We discuss Spelunky by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic)…







